kickstarter Workshop 1



Familiarise participants with Human Rights Participants will gain an understanding and ability to express these Human Rights Participants will have a fun, team bonding experience


Materials and Preparation needed:

  • Print the UDHR Booklet in Full
  • 30 HR pictures/symbols
  • 30 separate article definitions
  • UDHR foreward
  • (link in Appendix)
  • 30 Separate Article Labels
  • (Link in Appendix)
  • Lists of Human Rights articles – for Facilitator reference (See
  • Appendix - page 45-52 WHO booklet)
  • Sheets of paper
  • Paints, glue, pens, pencils, markers, crayons
  • Background music
  • Large plain white material to make a banner
  • Flipchart

Section 1


Welcome the group:
The group are in a circle, standing or sitting. Facilitator references the circle:

'In the circle, we are all equal. There is no one in front of you and
there’s nobody behind you. The circle is sacred because it is
designed to create unity.'
Lakota Wisdom

Facilitator refers to Universal Declaration of Human Rights Article No. 1:
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Facilitator emphasises they will all work and have fun together to explore Human Rights.



Aim: To establish team bonding and find commonalities in the group


anyone who...

The Caller calls out something like: 'Anyone who had coffee this morning!' or 'Anyone who is wearing blue!' - the statement will be true to the Caller, i.e. they are wearing blue.

All players who fit the description from the Caller must jump up and each of them must swap places with another player who identifies with the statement called.

If there is only one, that player jumps up and yells, 'That's me!', then sits down again.

The Caller does this a few times with different statements and then on the third or fourth call, takes a chair, leaving a participant without a chair.

The participant left without a chair becomes the new Caller.

This time when the Caller yells out 'Anyone who...', those players who fit the description must find a new chair as quickly as possible. The Caller must also try and find a chair.

The person who is left standing then becomes the new Caller.

During this game, no-one is allowed to sit in the same chair they were just occupying. Also, no-one is allowed to push anyone to get to a chair or push anyone out of a chair, or to steal it out from under anyone.

Do this many times with different 'Anyone who…' statements and acknowledge the commonalities in the group between calls.

The participants will see that they have plenty of things in common as well as some differences.



ball game

Note for Facilitator

Build the levels and variations of this game up gradually. They do not all need to be achieved in this workshop; progression of the game can happen over a few workshops as the group become more confident.

Participants stand in a circle.

Going around the circle, everyone says their name individually.

Facilitator has juggling balls and starts the game with throwing a ball (under arm) to a participant saying their own name and the other participant’s, e.g. 'George to Katie'. 'Katie' catches the ball and continues the game throwing the ball to another participant, e.g. 'Katie to Jasmine' etc.

Each person only sends and receives the ball once. The last person to receive the ball will be the Facilitator.


Everyone needs to remember the order in which they threw / received the ball. Check everyone is sure of the order after the first round, i.e. who they threw the ball to and who they received it from.

The sequence remains the same. Repeat the round so everyone is sure of the order and names.

As the group get more confident, the facilitator can gradually start adding in new balls so there will be a few / several being thrown at the same time. It may get a bit more chaotic as more balls are introduced so stop and ask the group: How do we improve the game?

Possible / Good answers are:

  • Eye contact is important!
  • Don’t panic.
  • Don’t throw the ball until your partner is ready.
  • If the ball falls - no problem! Just pick it up and calmly carry on.
  • Stay calm.
  • Say names loudly.


When the Facilitator calls 'Reverse!' the throwing order is reversed: participants now
throw the ball to the person they previously received it from and vice versa.
Facilitator can then call 'Reverse!' again to return to the normal order.
'Reverse!' can be called at any point during the game.
Names Only
Participants just say the name of the person they are throwing to. There is no need to
say 'Katie to…'.

No Names
Participants play the game silently. Eye contact and body language is very important here!

Move around the Space
The participants move around the space, in different directions playing the same game with or without variations above.



Have a group discussion during or after the game about what the group is learning and
experiencing during the game.

For example, you may discuss:

  • Team Work
  • Focus
  • Making mistakes: It's OK to drop the ball!
  • Communication skills
  • Having fun!


stop / start / jump / name!

Ask the group to move around the space, using the START! instruction.

Instruct them to keep changing direction. Then direct them to STOP!

Repeat the Start / Stop sequence in intervals.
Then introduce, once stopped, a JUMP! into the sequence. Participants jump on the
spot once.

Repeat the sequence calling out to the group to Start / Stop / Jump

Add NAME! allowing the participants to call our their own name as loud as possible. Randomly instruct 'Start / Stop / Jump / Name!'

To further encourage the fun element and challenge the group, make the instructions
mean the opposite:

  • Start = Stop
  • Stop = Start

Once established, add:

  • Jump = Name
  • Name = Jump

Continue to play the game rapidly until the Facilitator brings it to a natural end.



action and sound

Participants stand in a circle.

The Facilitator makes an action and sound. Together, participants all copy.

Do this a few times with different actions and sounds. Do not use words or sentences. The actions and sounds do not need to make sense, just be easily copied. Then introduce, once stopped, a JUMP! into the sequence. Participants jump on the spot once.

If you feel the group is ready, volunteers can do an action and a sound and the rest of the group can copy or you can go around the circle taking turns.

Note for Facilitator

This exercise can be helpful and can be referred to later when creating the “greeting.” Encourage the participants to have lots of energy doing this. There is great power when the group follows the leader as one.


pass the clap

Participants stand in a circle.

The Facilitator sends a clap to a participant who then receives the clap and then passes it to another participant and so on.

Eye contact is important as it is done silently.

When the receive and send technique is mastered, encourage the participants to “play” with how they send and receive the clap. Have fun with it. Experiment with movement - fast, slow, high, low etc.

Encourage the receiver to receive the clap based on how it was sent e.g. if it was
sent very fast, they will receive it as so.


Tell the group that the clap is now invisible energy which can change shape, weight or texture in your hands. Demonstrate this.

Play the game as above and encourage the fun and imaginative element.

Break the group up into pairs.

A and B of each pair now find a space in the room away from each other. There is no longer a circle. A has the energy first and will pass it to B. They will pass the energy back and forth, in different ways, experimenting with space and negotiating it with other people playing in the space too. Encourage the pairs to move around the space.

Note: As with all pair exercises; if there is an odd number in the group, there can be one
group of 3.

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